kompot.ai
about the project
kompot.ai is a CRM for small service companies with AI agents built in: one place for contacts, deals, jobs, invoices, scheduling and the conversations that run through them. I joined after the core product was built — the team was complete, the desktop web app worked, release was planned.
I came in through QA to fill a product-design gap. For the first weeks I tested the whole interface end to end, desktop and mobile, and filed every finding in the team's tracker with repro steps, screenshots and expected behavior. I hold an A.S. in Computer Science and work in the codebase: part of the desktop UI issues I found, I fixed myself; the rest was fixed by the developers from my reports. The third piece was the one nobody owned: on a phone the product was the desktop layout squeezed down, so I designed a separate mobile version from scratch — a mobile redesign of the whole product, now in production. I did not design the product or its desktop version.
Pre-release build · may change. Built at DigitalVertex for a client; the product has not launched publicly yet.
Role
Product Designer · QA · UI Engineering
Team
Core team of 6 · cross-functional (product, engineering, design, data)
client
kompot.ai · DigitalVertex client
year
2026
Duration
June–July 2026
Status
Desktop and mobile in production · public launch pending







Redrawn 1:1 from staging captures, June 2026 · annotations mine.
quality assurance
How a finding became a fix
The loop every one of the reports went through. A closed issue means a verified fix, not a merged branch — and the re-test step is the reason the mobile findings could be argued as a pattern rather than three separate bugs.
quality assurance · evidence
Original tracker view
A crop of the team's tracker: ten of the reports I filed, closed between June and July 2026. Nothing inside the screenshot is edited.

the reframe
The mobile version had to stop being a view of the desktop database and start being the answers the owner needs away from a desk.
↺ PATTERN MAP
desktop → mobile
One decision per pattern, applied to every screen
Ten desktop patterns and what each one became on a phone. The map was settled once and then applied, which is why eleven screens could be designed without eleven separate arguments — and why the two screens that never adopted it are so easy to spot.
design principles
Four rules the phone screens have to keep
inside the product
Before / after
Four pairs at the same crop: the staging capture on the left, what replaced it on the right. Pairs 01–03 show the screen as it shipped; pair 04 shows the design. Each pair names the principle it applies.




mobile
Design · 11 mobile screens
The full set I designed, in the order a new owner meets them. These are the design mockups; the production screenshots elsewhere on this page are labelled Shipped.











iteration
Post-release audit · October 2026
trade-offs
Next improvements, ranked
outcome
What shipped, and what is still the old table
reflection
What I would carry into the next product
in one line
I arrived to test a finished product and left it with a phone version of its own.
destinations
ModelOps
CONNECT
BASED IN
San Francisco · remote · open to relocation
LOOKING FOR
Senior Product Designer · AI Product Designer · UX/UI





